• Lunatix door game not running at full-speed (on Windows)

    From Codefenix@1:103/705 to Digital Man on Wed Nov 20 11:03:42 2024
    Re: Lunatix door game not running at full-speed (on Windows)
    By: Digital Man to Codefenix on Sun Nov 03 2024 03:35 pm

    Running 3.20 here as well, and I have to use netfoss to run this door,
    otherwise I have the issue with slowness. Granted, the 3.20 I'm using is
    from March of '23. I'll find time to update my SBBS this week and see
    whether it fixes it for me too.

    Also, make sure that your Windows/System32/sbbsexec.dll file is updated to the latest. This doesn't happen automatically.

    I finally got around to updating. I'm on 3.20a 6d7f85680 now.

    Lunatix still runs as slowly as ever, unfortunately. Needs Netfoss to run at full speed.

    I copied sbbsexec.dll to c:\Windows\System32, but it did not make a difference.

    |15 þ ù ú codefenix ú ù ú ConstructiveChaos BBS ú ú ù þ þ
    |08 þ þ ù (https/telnet/ssh)://conchaos.synchro.net ú ù þ
    |07

    ...It's easy to be brave from a safe distance.
    ---
    þ Synchronet þ -=[ ConstructiveChaos BBS | conchaos.synchro.net ]=-
    * Origin: Vertrauen - [vert/cvs/bbs].synchro.net (1:103/705)
  • From Digital Man@1:103/705 to Codefenix on Wed Nov 20 13:00:09 2024
    Re: Lunatix door game not running at full-speed (on Windows)
    By: Codefenix to Digital Man on Wed Nov 20 2024 11:03 am

    Re: Lunatix door game not running at full-speed (on Windows)
    By: Digital Man to Codefenix on Sun Nov 03 2024 03:35 pm

    Running 3.20 here as well, and I have to use netfoss to run this door,
    otherwise I have the issue with slowness. Granted, the 3.20 I'm using is
    from March of '23. I'll find time to update my SBBS this week and see
    whether it fixes it for me too.

    Also, make sure that your Windows/System32/sbbsexec.dll file is updated to the latest. This doesn't happen automatically.

    I finally got around to updating. I'm on 3.20a 6d7f85680 now.

    Lunatix still runs as slowly as ever, unfortunately. Needs Netfoss to run at full speed.

    I copied sbbsexec.dll to c:\Windows\System32, but it did not make a difference.

    Thanks for the update. I haven't been able to reproduce this problem. I'm using LUNATIX: Version 4.3a. Do you know of your LUNATIX is using FOSSIL or COM/UART for I/O?
    --
    digital man (rob)

    Synchronet/BBS Terminology Definition #18:
    CVS = Concurrent Versioning System
    Norco, CA WX: 71.2øF, 19.0% humidity, 4 mph WSW wind, 0.00 inches rain/24hrs --- SBBSecho 3.23-Linux
    * Origin: Vertrauen - [vert/cvs/bbs].synchro.net (1:103/705)
  • From Codefenix@1:103/705 to Digital Man on Wed Nov 20 16:32:57 2024
    Re: Lunatix door game not running at full-speed (on Windows)
    By: Digital Man to Codefenix on Wed Nov 20 2024 01:00 pm

    Thanks for the update. I haven't been able to reproduce this problem. I'm using LUNATIX: Version 4.3a. Do you know of your LUNATIX is using FOSSIL or COM/UART for I/O?

    Same r version here.

    In INSTALL.EXE, under option D to Setup Other Nodes / Edit Configs, I had option 13) FOSSIL driver will be in use? (1=Yes, 0=No) set to 1 for all my nodes.

    Just for funzies I tried setting this to 0. Guess what? Now the door runs at full speed without Netfoss (but crashes if I try to run it through Netfoss).

    I don't recall ever trying to change this option. I'll leave it as 0 for a while for all nodes and see how it goes.

    Wild to think this may be all the problem was all along!

    |15 þ ù ú codefenix ú ù ú ConstructiveChaos BBS ú ú ù þ þ
    |08 þ þ ù (https/telnet/ssh)://conchaos.synchro.net ú ù þ
    |07
    ---
    þ Synchronet þ -=[ ConstructiveChaos BBS | conchaos.synchro.net ]=-
    * Origin: Vertrauen - [vert/cvs/bbs].synchro.net (1:103/705)
  • From Codefenix@1:103/705 to Digital Man on Wed Nov 20 16:34:21 2024
    Re: Lunatix door game not running at full-speed (on Windows)
    By: Codefenix to Digital Man on Wed Nov 20 2024 04:32 pm

    Same r version here.

    Sorry, this was supposed to say "Same Lunatix version here". I miskeyed "r" during spellcheck.

    |15 þ ù ú codefenix ú ù ú ConstructiveChaos BBS ú ú ù þ þ
    |08 þ þ ù (https/telnet/ssh)://conchaos.synchro.net ú ù þ
    |07
    ---
    þ Synchronet þ -=[ ConstructiveChaos BBS | conchaos.synchro.net ]=-
    * Origin: Vertrauen - [vert/cvs/bbs].synchro.net (1:103/705)
  • From Digital Man@1:103/705 to Codefenix on Wed Nov 20 13:56:12 2024
    Re: Lunatix door game not running at full-speed (on Windows)
    By: Codefenix to Digital Man on Wed Nov 20 2024 04:32 pm

    Re: Lunatix door game not running at full-speed (on Windows)
    By: Digital Man to Codefenix on Wed Nov 20 2024 01:00 pm

    Thanks for the update. I haven't been able to reproduce this problem. I'm using LUNATIX: Version 4.3a. Do you know of your LUNATIX is using FOSSIL or COM/UART for I/O?

    Same r version here.

    In INSTALL.EXE, under option D to Setup Other Nodes / Edit Configs, I had option 13) FOSSIL driver will be in use? (1=Yes, 0=No) set to 1 for all my nodes.

    Just for funzies I tried setting this to 0. Guess what? Now the door runs at full speed without Netfoss (but crashes if I try to run it through Netfoss).

    I don't think Netfoss supports UART emulation, so I'm not suprised that test doesn't work with Netfoss. The door *should* run full speed with either UART or FOSSIL virtualization under Synchronet. FOSSIL is usually better/faster (supports block data transfer), but occasionally there's a door or door kit that works better via UART. I have Lunatix configured for FOSSIL I/O here on Vertrauen and (at least on Win7-32), it's running full speed with that configuration.

    I don't recall ever trying to change this option. I'll leave it as 0 for while for all nodes and see how it goes.

    Wild to think this may be all the problem was all along!

    Well it might be a work around, but not a solution. If I can reproduce the issue, I can fix it, but so far, no luck. I'll try with a fresh install of Synchronet on a new OS image and see how it performs (with FOSSIL I/O).
    --
    digital man (rob)

    This Is Spinal Tap quote #18:
    Sustain, listen to it. Don't hear anything. You would though were it playing. Norco, CA WX: 72.5øF, 19.0% humidity, 6 mph W wind, 0.00 inches rain/24hrs
    --- SBBSecho 3.23-Linux
    * Origin: Vertrauen - [vert/cvs/bbs].synchro.net (1:103/705)
  • From Rixter@1:103/705 to Codefenix on Thu Nov 21 20:43:56 2024
    Re: Lunatix door game not running at full-speed (on Windows)
    By: Digital Man to Codefenix on Wed Nov 20 2024 01:00 pm

    Same r version here.

    In INSTALL.EXE, under option D to Setup Other Nodes / Edit Configs, I had option 13) FOSSIL driver will be in use? (1=Yes, 0=No) set to 1 for all my nodes.

    Just for funzies I tried setting this to 0. Guess what? Now the door runs at full speed without Netfoss (but crashes if I try to run it through Netfoss).

    I don't recall ever trying to change this option. I'll leave it as 0 for a while for all nodes and see how it goes.

    Wild to think this may be all the problem was all along!

    |15 � � � codefenix � � � ConstructiveChaos BBS � � � � �
    |08 � � � (https/telnet/ssh)://conchaos.synchro.net � � �
    |07
    ---
    � Synchronet � -=[ ConstructiveChaos BBS | conchaos.synchro.net ]=-


    I am glad you got it working. I tried setting my fossil driver to zero and it still ran slow. Netfoss fixed me up so I will just stick with it.

    telnet://ricksbbs.synchro.net:23
    http://ricksbbs.synchro.net:8080
    Madison,NC

    ---
    ï¿­ Synchronet ï¿­ Ricks BBS - RICKSBBS.SYNCHRO.NET
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