• Bullseye Bulletin

    From Amessyroom@1:103/705 to All on Mon Jul 1 21:01:59 2024
    I have succesfully updated bulletins, but seem manual.

    Both .ASC and .CFG have to be updated by hand. And .ASC seems to
    use Control-A codes, that I'm not familiar with. But was able to
    copy and reuse most that were in the original file.

    Am I making this process more difficult than it is ? Is there a way
    to auto-generate the menu (.asc) from the file slisted in the .cfg file?

    Are there other bulletin tools that automate this?

    Trying to learn. I have been referring to

    ---
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  • From kk4qbn@1:103/705 to Amessyroom on Tue Jul 2 07:49:59 2024
    Re: Bullseye Bulletin
    By: Amessyroom to All on Mon Jul 01 2024 21:01:59

    Both .ASC and .CFG have to be updated by hand. And .ASC seems to use Control-A codes, that I'm not familiar with. But was able to copy and reuse most that were in the original file.

    you can conver ansi to ctrl-a format using ../exec/ans2asc or if you use SyncDraw you can just save it in Sync format (ctrl-a) as far as updating the bullseye.cfg if you change the name of the display file, it will hamve to be changed either manually or by a script in the cfg file.. or lets say you are converting score files to ctrl-a, you can just do that automagically in a script using ans2asc. there are other great scripts out there to view bulletins though like Bullshit, thats what I use and it does the job, I have over 300 door games so I spawn a new bullshit directory for each game area (sports, rpg, etc). I still use bullseye though for my regular news type bulletins. whats cool with Javascript though is it is so dynamic, you can go in and change it to do what you need it to do. this makes it where everything in synchronet can just be seamless, the user will not know where one module ends and the next begins after putting enough time into it.
    ---
    Tim (kk4qbn)
    +o kk4qbn.synchro.net
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  • From Nightfox@1:103/705 to Amessyroom on Tue Jul 2 09:45:26 2024
    Re: Bullseye Bulletin
    By: Amessyroom to All on Mon Jul 01 2024 09:01 pm

    Both .ASC and .CFG have to be updated by hand. And .ASC seems to use Control-A codes, that I'm not familiar with. But was able to copy and reuse most that were in the original file.

    Am I making this process more difficult than it is ? Is there a way to auto-generate the menu (.asc) from the file slisted in the .cfg file?

    Are there other bulletin tools that automate this?

    I haven't seen anyhing to auto-generate the bulletin menu. For that, and the .asc files with Ctrl-A codes, normally what I do is use an ANSI editor and then convert it to Ctrl-A codes using ans2asc (which is a tool that comes with Synchronet).

    Nightfox

    ---
    þ Synchronet þ Digital Distortion: digitaldistortionbbs.com
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  • From Digital Man@1:103/705 to Amessyroom on Tue Jul 2 10:25:27 2024
    Re: Bullseye Bulletin
    By: Amessyroom to All on Mon Jul 01 2024 09:01 pm

    I have succesfully updated bulletins, but seem manual.

    Both .ASC and .CFG have to be updated by hand. And .ASC seems to
    use Control-A codes, that I'm not familiar with. But was able to
    copy and reuse most that were in the original file.

    That's correct. There are tools (e.g. PabloDraw) that can save to Ctrl-A format files (.msg, .asc) directly.

    Am I making this process more difficult than it is ? Is there a way
    to auto-generate the menu (.asc) from the file slisted in the .cfg file?

    No, not with Bullsye! Bulletins which is a *very* simple (and old) script.

    Are there other bulletin tools that automate this?

    Take a look at echicken's bulletins module at xtrn/bullshit/*.

    Trying to learn. I have been referring to

    ... ? The last part of your message was cut-off, it appears.
    --
    digital man (rob)

    Sling Blade quote #3:
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  • From Gamgee@1:103/705 to Nightfox on Tue Jul 2 14:03:00 2024
    Nightfox wrote to Amessyroom <=-

    Re: Bullseye Bulletin
    By: Amessyroom to All on Mon Jul 01 2024 09:01 pm

    Both .ASC and .CFG have to be updated by hand. And .ASC seems to use Control-A codes, that I'm not familiar with. But was able to copy and reuse most that were in the original file.

    Am I making this process more difficult than it is ? Is there a way to auto-generate the menu (.asc) from the file slisted in the .cfg file?

    Are there other bulletin tools that automate this?

    I haven't seen anyhing to auto-generate the bulletin menu. For
    that, and the .asc files with Ctrl-A codes, normally what I do is
    use an ANSI editor and then convert it to Ctrl-A codes using
    ans2asc (which is a tool that comes with Synchronet).

    Agree and that's how I do it too. The ans2asc utility is documented on
    the Wiki.



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  • From Granville Errol Casey, Jr@1:3634/58 to Digital Man on Tue Jul 2 16:17:14 2024

    No, not with Bullsye! Bulletins which is a *very* simple (and old) script.

    Take a look at echicken's bulletins module at xtrn/bullshit/*.

    Thanks I will check it out.
    ... ? The last part of your message was cut-off, it appears.
    --
    Yes. I was intending on pasting the wiki link I had read for bullseye, LOL but it exited the editor instead of pasting.
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  • From Digital Man@1:103/705 to Amessyroom on Tue Jul 2 13:46:27 2024
    Re: Bullseye Bulletin
    By: Digital Man to Amessyroom on Tue Jul 02 2024 10:25 am

    Am I making this process more difficult than it is ? Is there a way
    to auto-generate the menu (.asc) from the file slisted in the .cfg file?

    No, not with Bullsye! Bulletins which is a *very* simple (and old) script.

    I updated bullseye.js to auto-generate the list of bulletins if the menu file doesn't exist. There are other minor improvements as well, with logging and error handling, but that's about it (now v3.00).
    --
    digital man (rob)

    Synchronet/BBS Terminology Definition #61:
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  • From Digital Man@1:103/705 to Granville Errol Casey, Jr on Tue Jul 2 13:47:41 2024
    Re: Bullseye Bulletin
    By: Granville Errol Casey, Jr to Digital Man on Tue Jul 02 2024 04:17 pm

    Yes. I was intending on pasting the wiki link I had read for bullseye, LOL but it exited the editor instead of pasting.

    It happens. :-)
    --
    digital man (rob)

    Synchronet/BBS Terminology Definition #32:
    FOSSIL = Fido/Opus/SEAdog Standard Interface Layer
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